Invoker

Invoker
"Invokers are spellcasters who have devoted their lives to the pursuit of great and deadly offensive magic.  The spells at their command are primarily offensive and are not granted through the worship of any deity.  Invokers are physically weak by most standards, and can be quite frail. Their abilities at hand-to-hand combat leave much to be desired, and, in most cases, they leave the fighting arts to Fighters. To make up for these handicaps, Invokers have created the absolute best offensive spells in the world, and are widely feared for the horrible destruction they can wreak with their magic."

Allowable Races

 * Human
 * Drow Elf
 * Moon Elf
 * Halfling
 * Gnome
 * Yuan-Ti
 * Half-Orc

Minimum Stats
"STR: 50   DEX: 40   AGI:  0   CON: 50""POW: 0   INT: 90   WIS: 0   CHA:  0"

Equipment
"Invokers fall into the Magic-User classification of item restriction. This means they have the smallest range of weapons that they can wield proficiently and a somewhat limited range of gear options from which to choose. They have almost no restrictions on what miscellaneous magical items (wands, staffs, etc.) they can use."

Spells

 * 1st circle: Detect Invisibility, Detect Magic, Magic Missile, Burning Hands, Chill Touch, Mage Flame, Erase
 * 2nd circle: Shocking Grasp, Acid Blast, Minor Creation, Faerie Fire
 * 3rd circle: Locate Object, Lightning Bolt, Invisibility, Minute Meteors
 * 4th circle: Teleport, Fireball, Minor Paralysis, Ray of Enfeeblement, Levitate, Dispel Magic, Mordenkainens Sword, Farsee
 * 5th circle: Cone of Cold, Dimension Door, Fireshield, Ice Storm, Coldshield, Slowness, Infravision
 * 6th circle: Chain Lightning, Blazing Beam, Clairvoyance, Melfs Acid Arrow
 * 7th circle: Bigbys Clenched Fist, Incendiary Cloud, Power Word Stun
 * 8th circle: Major Paralysis, Power Word Kill, Thunderblast, Disintegrate, Force Missiles
 * 9th circle: Fell Frost, Meteor Swarm, Gate, Relocate
 * 10th circle: Sandblast, Ball Lightning, Inferno, Sandstorm

Guides
"Coming Soon..."